They all played much the same, with the addition of typically one big new thing per game. Unfortunately, there were also too many bloody games, rushed out to capitalise on the character while the gold rush lasted. Cyber Monday deals: see all the best offers right now!.If using an AMD graphics card you may still select nVidia Shadows, as the option is independent of hardware. NVidia Shadows, and are of lesser quality. If the tickbox for " Pixel Shader 2.0 Shadows" is checked, uncheck it as having both enabled at the same time will cause the game to not render any shadows at all.
" Format" - Choose the option " 32 Bit A8R8G8B8". This setting only seems to be a small memory saver, thus it may not be necessary. ( Taking screenshots with User Clip Planes turned on will result in the game crashing when the Print Screen key is pressed. This corresponds to the number of shadows projected by the game. From the dropdown menu next to the tickboxes, Projected Shadows - Check the tickboxes " User Clip Planes" and " nVidia Shadows". " Character Quality" - Choose the option " High". " Camera Update", " Character Update" - Choose the option " All". This is why using D24X8 in this instance is preferable.) ( D24S8 is bugged here, as it can cause issues with Lara's shadows. " Depth" - Choose the option " 32 Bit Depth D24X8".
( If using the "Increased Cubemap Resolution" patch in Nakamichi680's Multi-Patcher, you can opt to use "16 bit A4R4G4B4" or "16 bit A1R5G5B5" instead, if available. " Texture" - Choose the option " 32 Bit A8R8G8B8". ThisĬorresponds to the number of reflections, and varies from system to system. In the dropdown menu next to the tickboxes, select the highest number shown. ) " Texture" - Choose the option " 32 Bit A8R8G8B8".Ĭubemaps Reflections - Check both tickboxes. ( If using the "Heat Haze Effect Fix" from Nakamichi680's Multi-Patcher, enable Heat Haze. Reflections and Refractions - Multiple tickboxes. " Depth" - Choose the option " 32 Bit Depth D24S8". " Texture1", " Texture2" - Choose the option " 32 Bit A8R8G8B8". " Format RGB", " Format ARGB" - Choose " 32 bit A8R8G8B8" ( According to Nakamichi680, there's no benefit to setting these two values any higher. " Quality Room", " Quality Actors" - Set to " High" " Filter Room", " Objects", " Env", " Actors", " Bump" - Set each to " Anisotropic" ( If "VMR9" causes issues, enable/disable as needed as noted in "Issues Fixed" above.) Section with multiple tickboxes for different options. Slightly regardless, as by default the game's brightness is slightly above the halfway point so the contrast is a Based on preference according to your individual monitor setup. Monitor Aspect: Set this based on the table below according to your monitor's aspect ratio.
Software - If you are lacking in performance in-game, you may receive some minor benefit using this render type. Shader Hardware, but turns off certain effects in-game so it will not be as visually appealing as Shader Shader Hardware - Offers the highest quality graphical output and is the most optimized choice, but has certain minor issues such as light texture flickering in certain places.įixed Hardware - Basically the same rendering process as TR1-5 on Hardware Accelerated mode, and has less issues than Render Type - There are three main options here. ( If this setting causes issues with black "blobs" appearing on Lara, use one of the options below the one listed.) Screen Format Choose the option " 32 bit X8R8G8B8" " 32 bit A8R8G8B8".Ĭolour Depth Choose the option " 32 bit Depth D24S8". Then go to the tab corresponding to your graphics card's name, which is where the graphics options are. To start, open the Launcher and go to Settings. Credit goes to Maverin over at Tomb Raider Forums for gathering all of this information together.
The guide below will give you the best visual quality the game can offer. Many of these are poorly documented and offer little explanation as to how each option will affect the game itself. The Angel of Darkness' options panel in the Launcher has many options for tweaking the display quality in the game.